The challenge
Creative work is unpredictable, and Pixel Forge's roadmap lived in three people's heads. Deadlines slipped because nobody had the full picture.
The solution
The team moved planning and time tracking into Traceback. Progress became visible to everyone, in real time.
The results
- Hit their launch date for the first time in three releases
- Cut weekly status meetings from 5 hours to 1
- Happier, more autonomous team
We stopped managing spreadsheets and started making games again.