Pixel Forge Games ships on time with clearer project tracking

Pixel Forge Games Game Development
Pixel Forge Games

“For the first time, we knew exactly where the project stood — without asking anyone.”

— Sara Lin, Studio Lead

The challenge

Creative work is unpredictable, and Pixel Forge's roadmap lived in three people's heads. Deadlines slipped because nobody had the full picture.

The solution

The team moved planning and time tracking into Traceback. Progress became visible to everyone, in real time.

Pixel Forge board

The results

  • Hit their launch date for the first time in three releases
  • Cut weekly status meetings from 5 hours to 1
  • Happier, more autonomous team

We stopped managing spreadsheets and started making games again.